Vision · 13 November 2026 · working title

The cabinets are fine. The games are fifteen years old.

We make new games for the arcade machines already on the floor, and keep them fresh with updates and seasonal specials. Five games are in build.

Now showing · RunawayTrailer, 59 seconds. Sound off until you turn it on.

Meet the crew

Four outlaws. One very angry baron.

RUNAWAY's cast. Pick a rider, rob the Baron, lose the cops. Tap any picture to see it bigger.

The problem

How the arcade got stuck

  1. 1

    Machines got expensive

    A new twin bike racer costs £12,000 to £16,500. Operators buy one or two a year at most.

  2. 2

    So nobody replaced them

    Super Bikes 2 was designed around 2010 and is still sold new. Players see the same games every summer.

  3. 3

    China made hardware cheap

    A bare twin bike cabinet lists at about $1,600. The games inside did not get better.

  4. 4

    Now software can catch up

    A small team with AI tools can build what used to need a studio, on a £250 PC.

The idea

Any game, on any cabinet

Games

RunawayCrackpot Grand PrixApex GTHollow ManorSeafront SevensChristmas specials

Our foundation

Coins and creditsAttract loopTop scoresCabinet controls and lightsOperator menuBot testing

Cabinets

Twin bikeKart racerSit-down driverPortrait gun cabinetSlot cabinet
First

Our own floor

Every game earns in our own seaside arcade first, next to the machine it replaces.

Then

Kits for other arcades

A PC, an input adapter, new artwork and the game, for operators who own the same old cabinet.

Later

Our own cabinets

Shells built in Guangzhou with our games inside, once a game has takings to show.

Runaway · the worlds

Twelve places to rob and run

Concept art for the routes. Swipe or scroll sideways.

The games

Where every game stands

GameWhat it isCabinetStageNext
RunawayBike getaway: rob the bank, outrun the policeSuper Bikes 2 twin, oursReady for cabinet testBench test on a Windows PC, then the cabinet
Crackpot Grand PrixCartoon kart racer: eight cars, eight tracks, two cupsKart racing cabinet, oursFull game, title to trophyFirst hands-on play, then the cabinet PC
Hollow Manor: Last StandFree-roam zombie survival: open doors, buy guns, hold the barricades55-inch screen, controls to chooseEarly build, look agreedDress the rooms to match the concept art
TorchboundGauntlet-style dungeon crawler for one to four playersTwo- or four-player stick cabinetPlayable, coin mode inFirst hands-on play, pick the cabinet
ShatterbeltAsteroids-style space shooter with new tricksClassic five-button cabinetPlayable prototypeFirst hands-on play
Seafront SevensClassic slot that twists into a modern oneOur £100 jackpot slot cabinetPrototype, adults onlyParked. Artwork, then licence and testing
Apex GTProper racing on real-world circuit layoutsSit-down driving cabinet, to chooseParkedKept for later
Kids Zombie AttackTruck ride with a mounted gun, zombie hordesTall kids' gun cabinetParkedKept for later
Run-and-gun copsOn-foot police shoot-out, always movingGun cabinetOn holdLast Stand first
Quick fourPiano, runner, stacker, shooting gallerySmall one-button cabinetsTriedNone chosen yet
Ready for cabinet test
Runaway

Each job opens with the heist, then the gang rides off with the police behind them. Two bikes side by side, so friends race each other.

  • CabinetOur Super Bikes 2 twin. New PC, same handlebars and seats.
  • Content12 jobs, four riders, each with their own bike.
  • Price£1 for 2 goes.
  • DonePlays start to finish on the Mac. Mac and Windows versions packaged.
  • NextRun on the £250 cabinet PC, then an hour wiring it into the cabinet.

Cabinet artwork

Three looks for the refurbished cabinet

Our real cabinet redrawn with new decals. Black and gold is the pick for now.

Full game, title to trophy
Crackpot Grand Prix

A cartoon kart race for families. Eight ridiculous cars, each with its own special, on eight tracks in two cups. Built to plug into the kart cabinet already in our arcade.

  • CabinetOur sit-down kart racing cabinet. New PC, same seat and wheel.
  • Content8 cars, 8 tracks, the Teapot Cup and the Crackpot Cup, or a single race.
  • FlowTitle, choose a car, track intro, race, podium, cup table, trophy ceremony.
  • TestedThe computer has played 4 full cups and 24 single races with no errors.
  • NextFirst hands-on play of the full game, then a speed test on the cabinet PC.
In-game, 13 November
Early build, look agreed
Hollow ManorLast Stand

Zombie survival in a haunted manor, and you can walk anywhere. Open doors, buy guns off the wall, board up the windows and hold out round after round.

  • CabinetOne 55-inch screen. Controls still to choose.
  • Built so farHall, library and study. Four kinds of zombie, a pistol and three wall guns, two pay-doors, six barricades, rounds and points.
  • TestedThe computer plays it with no errors. Not played by a person yet.
  • HonestThe pictures below are concept art: the look we are building towards. The rooms in the game are still plain boxes.
  • NextDress the hall to match the first picture, then sound and the on-screen display.
Concept art, not in-game

Old-school remakes

Classics, rebuilt with a twist

The games people already know how to play, made new. They run in a web browser, so they are quick to build and will run on almost any cabinet PC. We copy the kind of game, never the names, characters, art or music.

Playable · coin mode in
Torchbound

A Gauntlet-style dungeon crawler for one to four players. Four heroes, 18 floors in six worlds, a boss every third floor, and a power-up to pick after each one.

  • Price£1 for 2 plays, with a continue.
  • Tested540 floors checked. Seven computer-team runs start to finish, all won, no errors.
  • NextFirst hands-on play, then choose a two- or four-player cabinet.
In-game, from the trailer
Playable prototype
Shatterbelt

An Asteroids-style space shooter for one or two players. The same five buttons as the 1979 cabinet, plus a recharging shield, a warp, a blast that clears the screen, five kinds of rock and a boss every third sector.

  • SizeOne small file. Runs offline with no artwork to load.
  • Tested24 computer-played runs, no errors. Not played by a person yet.
  • NextFirst hands-on play, then try it on a five-button cabinet.
In-game, computer playing

What else can be remade

Eight more, in the order we would build them

Ideas only. None of these is built yet.

01

Bomb arena

Bomberman style. Two to four players against each other, rounds of two or three minutes.

Small build · reuses Torchbound
02

Wave shooter

Galaga and Space Invaders style. One or two players on the same five buttons.

Small build · reuses Shatterbelt
03

Co-op platformer

Bubble Bobble style. Two players clearing one screen at a time. Good for young children.

Medium build
04

Scrolling beat-'em-up

The four-player brawlers of the early nineties. The classic crowd-puller.

Large build
05

Disc duel

Windjammers style. Two players, matches of about a minute.

Small build
06

City-smash monsters

Rampage style. One to three players knocking a city down.

Medium build
07

Maze chase

Pac-Man style, but two players working together.

Small build
08

Sports day

Track and Field style button-mashing, or a Frogger-style road crossing.

Small build

The rest of the slate

Parked, not thrown away

Built far enough to judge, then set aside while the main games finish. The small pictures are in-game.

Parked
Apex GT

The serious racer. Eight road cars of our own on eight real-world circuit layouts, no boosts or cartoon effects, kept light enough for a cheap cabinet PC.

  • Tested36 bot races over all eight circuits, every one finished.
  • Why parkedThe racing felt flat next to the kart game. The circuits and cars are kept.
In-game
Prototype · adults only
Seafront Sevens

An old-fashioned fruit machine until three BONUS symbols land. Then the lights cut, the music changes and it turns modern: five free spins with a multiplier climbing x1, x2, x3, x5, and the cabinet gets wilder every gear.

  • Machine£1 stake, £100 top prize, pays back 90.3%.
  • NextArtwork and music, then a technical licence and independent testing.
In-game
Parked
Kids Zombie Attack

A three-minute truck ride with a mounted gun, up to about 145 zombies at once. Kept for a tall kids' cabinet.

In-game
Built, played, set aside
What we tried

Trying an idea is cheap now, so we build a playable version first and decide after. Nothing is thrown away.

  • Hollow Manor on railsRebuilt as Last Stand
  • Cop cover-shooterDropped
  • Run-and-gun copsOn hold
  • Jelly KeysPiano game
  • Cheeky Gull RunOne-button runner
  • Sky ScoopIce-cream stacker
  • Pier PoppersShooting gallery

How we build

A bot plays every build before a person does

Each game is played overnight by a computer player at different skill levels. A person only plays a build once the bot has finished it without errors.

94

Runaway runs overnight on our test laptop, no errors.

40

Crackpot Grand Prix races, cups and singles, all finished.

540

Torchbound dungeon floors checked, plus seven full runs won.

200m

Simulated Seafront Sevens games, matching the exact maths.

The company

One company, five jobs

The parent company

Owns the games and the brands. Name to be decided. A proposed structure.

Studio

Builds the games.

Platform

The shared foundation every game runs on.

Cabinets

Refurbishes old machines and sources new shells.

Regulated games

Slot games, kept separate with their own licence.

Home arcade

Our own floor, where every game is proven first.

The road

Four steps, each with a gate

Our target: something new taking coins on our own floor by February half-term, and more by Easter 2027.

Now

Prove one

Runaway takes as much as the old game in the same cabinet.

Next

Do it twice

A second game, likely Crackpot Grand Prix, reaches the floor faster and cheaper.

Then

Build the platform

A game is swapped or updated on a live cabinet in under an hour.

Later

Sell it

Another arcade pays for a kit or a machine.

Today

Where we are

Done

  • Runaway plays all 12 jobs on the Mac, packaged for Mac and Windows.
  • Crackpot Grand Prix is a full game: eight cars, eight tracks, two cups, title to trophy.
  • Torchbound and Shatterbelt are playable in a browser, with coin mode and high scores.
  • Last Stand has its look agreed and its first three rooms walkable.
  • Seafront Sevens maths is checked across every possible spin.
  • Video games with no prize need no gambling licence.

Not proven yet

  • No game of ours has taken a coin on the floor.
  • No game has run on the £250 cabinet PC yet.
  • The newest builds of Crackpot Grand Prix, Torchbound and Shatterbelt have only been played by the computer.
  • Last Stand does not look like its concept art yet.
  • The slot needs a licence and independent testing before it goes near the floor.
  • Whether other arcades will buy is untested.